Knightfall Scenario

(created by Dajuan and Hothie)

Background : Newly self declared Emperor Palpatine has just sent Anakin on his first mission as a Sith apprentice. Anakin leads a huge squadron of clone troopers into the Jedi Temple to slaughter the remaining Jedi. The Jedi ranks have been ravaged by the Clone War, thus leaving very few Jedi Masters or Knights left to defend the temple and the younglings. The Jedi know that they need to get word of Anakin’s betrayal out to the other Jedi to both warn them and ask for help defending the Temple. If a single Jedi can make it out of the temple there is hope. But, if the Empire can cut through the Jedi ranks before that or they manage to send a false signal from the temple to the other Jedi that the war is over, then no hope remains for the Jedi or the galaxy…

Starting Squads

Jedi:
Cin Drallig*
Shaak Ti
Jocasta Nu*
Jedi Weapon Master (2)
Jedi Consular (2)
Jedi Knight (3)
Jedi Padawan (6)
Jedi Guardian (2)

Empire:
Anakin, Jedi Hunter*
Clone Commander (1)
Clone Sergeant (1)
ARC Trooper (2)
Clone Trooper (20)

*Indicates custom stats, see below.

Reinforcement Squads:

Jedi Reinforcements:
Yoda, Jedi Master
Obi Wan Kenobi, Jedi Master
Bail Organa
Captain Antillies
R2-D2 Astromech Droid Alderaan Trooper (4)

Empire Reinforcements:
ARC Trooper
Clone Trooper
*NOTE* Every Even round the Empire gets a total of 45 points of ARC Troopers and.or Clone Troopers as reinforcements.

Special Scenario Rules and Abilities

Every character with a Force Rating gains the following abilities:
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller).
Lightsaber Deflect Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11.

All starting Jedi Uniques gain Force Renewal 1. Force points for all characters will be added at the start of the initiative (this includes Anakin, Jedi Hunter).

Set Up

The Jedi will set up first. Jocasta Nu must start in the Library anywhere to the right of the chairs along with no more than 2 Jedi Padawans and 2 other non-unique Jedi. The rest of the Jedi may start with in seven squares of the east side of the map.

The Empire must all start in the Landing Pad “box.” Since he is leading the troopers to the Jedi, Anakin, Jedi Hunter must start six squares in on the same row that says “Landing Pad,” just outside the Landing Pad Box. The Landing Pad Box is also the start point for all reinforcements.

Game Play and Victory Points

This scenario is designed to be a timed game. Recommended game time is an hour and a half. After time has been called the players are to finish their current round then stop. No reinforcements may be added after time has been called. The scenario was designed to use ArmoredGear7’s custom Courscant Jedi Temple map. All commander effects are board wide.

Jedi set up then the Empire sets up. After the initiative has been determined add force points to all units who have Force Renewal. Game proceeds like normal. After the third initiative has been determined, the Empire gets 45 points of reinforcements (Clone Troopers and/or ARC Troopers) to be placed in the Landing Pad box. Those characters are now part of the Empire’s squad. This will happen on every odd round, so keep track. Note that the reinforcements may be added only AFTER initiative has been determined.

If any Jedi character stops on or inside the Landing Pad box, then after the next full round the Jedi get their reinforcements. For example, if a Jedi reaches the Landing Pad in round three, then after initiative as been determined for round five the Jedi Reinforcements are placed on the board. The Jedi character does not have to stay in the Landing Pad, just reach it.

Both the Jedi and the Empire have five goals. Each goal is worth one Victory Point for the scenario, to be figured at the end of the scenario. It is possible for both sides to each gain some points, but not each gain all the points.

Jedi Goals:
1. Keep Jocasta Nu alive until the end of the scenario or time runs out.
2. Keep Shaak Ti alive until the end of the scenario or time runs out.
3. Keep Cin Drallig alive until the end of the scenario or time runs out.
4. Get one Jedi character to the landing pad and receive reinforcements.
5. Totally destroy the Empire.

Empire Goals:
1. Keep Anakin, Jedi Hunter alive until the end of the scenario or time runs out.
2. Stop the Jedi from getting their reinforcements
3. Anakin, Jedi Hunter must personally kill at least 3 Jedi Padawans
4. Get one Empire character to the Security Post room to send the false signal.
5. Totally destroy the Jedi.

Custom Character Stats

Cin Drallig (30)
Hit Points: 120
Defense: 19
Attack: +12
Damage: 20
Special Abilities: Melee Attack, Double Attack, Unique, Master Duelist + 6 Defense when attacked by an adjacent character with a Force Rating
Force Powers
Force: 5
Master of the Force 2
Force Renewal 1
Lightsaber Assault Force 1
Lightsaver Block Force 1
Lightsaber Deflect Force 1
Lightsaber Riposte Force 1
Lightsaber Sweep Force 1
Force Push 2 Force 2

Jocasta Nu (23)
Hit Points: 70
Defense: 18
Attack: +8
Damage: 20
Special Abilities: Melee Attack, Double Attack, Unique, Protect For each Jedi Padawan with in six squares of this character she gets +1 attack. This does stack.
Force Powers
Force: 4
Force Renewal 1
Lightsaber Deflect Force 1
Lightsaber Sweep Force 1
Force Push 2 Force 2

Anakin Skywalker, Jedi Hunter (61)
Hit Points: 140
Defense: 23
Attack: +16
Damage: 20
Special Abilities: Melee Attack, Triple Attack, Unique, Jedi Hunter + 4 Attack and +10 Damage against any character with a Force Rating
Force Powers
Force: 4
Master of the Force 2
Force Renewal 1
Lightsaber Assault Force 1
Lightsaver Block Force 1
Lightsaber Deflect Force 1
Lightsaber Sweep Force 1
Force Grip Force 1 (Replaces attacks: sight 10 damage1)
Force Push 2 Force 2

Force Power Glossary

Force Push : Replaces attack; range of 2. Character may use the force to push enemy characters back (use a d6 to determine distance of the push). Up to four characters in a direct line behind this character are pushed as well (providing they are adjacent to each other). Characters pushed take 10 damage or 20 damage if pushed into a wall, save of 11 for damage.
Lightsaber Assault: Replaces attacks. Make 2 attacks
Lightsaber Block: When hit by a melee attack, this character takes no damage on a save of 11.
Lightsaber Deflect: When hit by a nonmelee attack, this character takes no damage with a save of 11.
Lightsaber Riposte: When hit by a melee attack, this character can make an immediate attack against that attacker.
Lightsaber Sweep: Replaces attacks. Attack each adjacent enemy once.

Hey Chancellor, Need a Lift?

(Created by Hothie)

This is a 10-person scenario, using 5 maps:
Train Station-Clone Wars Starter set
Bespin
Ossus
Coruscant Nightclub
Custom Jedi Temple (from Battlefront II, armoredgear7).
Turbolift Tile, from Rebel Storm Starter set

Overview: The Separatists are attacking Coruscant in an attempt to capture the Supreme Chancellor to end the Clone Wars. (Takes place at the end of Clone Wars cartoon, season 2.) The Chancellor must get to the Jedi Temple where he can confer with the Jedi Masters and be safe from the Separatist attack.

Goals: The Republic goal is to get the Supreme Chancellor to the Council Chamber in the Jedi Temple using the turbolifts on the maps. The Separatist goal is to defeat Supreme Chancellor Palpatine.

Setup-
Train Map -Supreme Chancellor Palpatine (SCP) will start in the Passenger car of the train nearest the turbolifts. The Separatist Forces will start in the other train. Mas Amedda will start within 2 squares of SCP.

Bespin- Republic Forces may start anywhere in the buildings on the left half of the map. Separatist forces will start anywhere on the 12X10 area that is the landing Platform (where the circle is.)

Ossus- Republic Forces may start anywhere on the Meditation Shrine/Cargo Lift/Force Training Room area. Separatist Forces may start anywhere on the Landing Platform, but must start to the left of the first staircase.

Coruscant Nightclub- Republic forces may start anywhere in the Nightclub/Airspeeder/or Droid Sales buildings. Separatist forces may start anywhere on the light gray area of the Landing Platform

Jedi Temple- The Turbolift Tile will be placed on the edge of the map, over the area that says "Library". Republic forces may start in any of the named Rooms, including Archives, Security Post, and Council Chamber. They may not start in the Library or the Grand Hall or in any of the hallways. The Separatist forces may start anywhere on or within the dark gray rectangle of the Landing Pad, not including the stairs.

Squads will be 300 points for each side on each map. Uniques may be any variety of the named Uniques for each map:
Train-
Republic: SCP, Mas Ameeda, Shaak Ti, Roron Corobb, Gree
Separatists: General Grievous, Gha Nachkt

Bespin-
Republic: Obi-wan Kenobi, Kit Fisto, Commander Cody
Separatists: Durge

Nightclub-
Republic: Anakin Skywalker, Queen Amidala, Odd Ball
Separatists: Aurra Sing, Wat Tambor

Ossus-
RepublicAhsoka, Plo Koon, Captain Rex
Separatists: Asajj Ventress, Nute Gunray

Jedi Temple-
Republic: Yoda, Ki-Adi Mundi, Bacara
Separatists: Count Dooku, San Hill

Players will either play previously constructed squads or they will build their own squads.

Turbolifts- ANY piece may move from one map to another. The players will stay on their respective maps during the duration of the scenario. In order for a piece to use a turbolift, they must end the round inside that turbolift. They will then start on the map with the corresponding letter of that lift when those two players roll for a new initiative. The lifted pieces will start inside the lift of the new map with the door open. If a piece from each side is in a turbolift, the lift stays where it is until there is only characters from one side in the lift.

Lift letter designations are as follows: (reading from left to right, up to down)
Train-B, then A
Bespin-D, A on top, then D, E on bottom
Ossus-D on top and C on bottom
Nightclub-Lobby-A, then E. Nightclub-B on top and C on bottom (in the corner of the map)
Jedi Temple-(using the tile placed as stated above.) All three on the left side E, and all 3 on the right side D

All Commander effects will only be valid on the map with the Commander. Commanders may move in the lifts.

Add-Force Recovery to SCP (Force 2. replaces attacks, remove 20 damage from this character)

Alternates- If only 8 people play, eliminate the Ossus map, and change the Nightclub turbolift from C to D. If 11 people play, have a person play as Black Sun on the Train map. That person will roll for a "Alliance check." Even for Republic, Odd for Seps. That person will set up between the trains. Prince Xizor will be the only Black Sun Unique.

Turbolifts


Jedi Temple
Turbolift Tile goes over the chairs on top of the map, with the "Hallway" end of the tile on the bottom. The left side lifts are E, and the right side are D. Seps start on the left of this photo, and the Reps start in the rooms.

Ossus
The Turbolift on the bottom is C, and the top is D.
http://www.the-holocron.com/images/stories/Articles/Maps/05%20cloud%20city.jpg”>Bespin
The top 2 turbolifts are D and A, and the bottom 2 are D and E

Coruscant
The 2 above the landing pad are A and E. The two in the Bar are B (top) and C (bottom)

The way I have it figured is this: SCP will probably take at least 2 rounds to get to the turbolifts on the train station. During that time, the players on the other maps will be fighting for control of the lifts. SCP could take lift A on the train station, but that would put him right in the middle of the fighting on Bespin, or right near where the Seps start on Nightclub. Or, he could take lift B at the Train station, which would put him at the back of the Nightclub, which is more protected. He would then have to go to Ossus and cross that map before getting to the Temple. Essentially, the quick route is more dangerous, but the safer route will take longer, which might allow the Seps on the jedi Temple more time to control the lifts there. I might put San in the Jedi Temple, for possibility of more reserves. SCP's Reserves will start adjacent to him if possible, on whatever map he's on at the time.